Importing this result in Cinema 4D I reconstruct the environment, creating a virtual camera, a physical sky that matches the conditions of the photo and objects that represent the landscape. You never know where or when you might find a use for them in the future! Don’t delete those images you’re not immediately happy with. Technically the first step is developing an overall look for the photo in ACR. The idea comes to life within the software. When I start the process I only have a vague idea what I am going for. Most of the images I have used so far were taken months and years earlier without the result in mind, to be honest. I already use Cinema 4D at work, so it was an easy choice.Īndreas tells DIYP of his general process… We asked him of there was a particular reason why he chose to use Cinema 4D over other 3D applications for this project. Most of the work is done in Cinema 4D with only minor clean-up-work in Photoshop.Īdditionally, I use Photoshop to create the textures that I use on materials in Cinema 4D. Creating a unique look, mostly with subtle color and contrast adjustments, is more intuitive in ACR for me.
I use Adobe Camera RAW to develop the RAW files I shot. So, I tried to transfer the things I learned into landscape photography, to add a twist to otherwise very minimal photos I had taken, but which I felt were still incomplete.Īndreas uses a Canon 5D Mark II to create the original photographs, but that’s only where the journey begins, what about the software? While I like architectural photography a lot this seemed to be to close to commercial previsualisation. Some of the results are available online. Having seen some amazing artwork by Filip Dujardin and Victor Enrich I began experimenting with 3D compositing, focusing on impossible architecture. He’s eternally big on ideas and details and revels in being at the helm of complex multi-agency creative projects - from ideation to execution.On what first sparked the idea of compositing 3D objects into the real world, he told DIYP… While working as the Creative Lead, he worked on 700 Netflix Originals and 100 innovation projects.
He’s been working on the creative side of entertainment advertising for over 20 years and has contributed to over 500 entertainment brand campaigns for theatrical, streaming, and television, as well as campaigns for video game and interactive industries. His practice includes traditional poster-making, large format digital graffiti, digital photography, 3D modeling, and hard-surface modeling for conceptual compositing. He’s been a participant, winner, and juror of numerous national and international competitions and is an active member of the design community as a speaker, a mentor, and an instructor. Tomasz Opasinski is a visual empiricist, author, and independent consultant for Hollywood entertainment advertising agencies, video game companies, and film studios. The Gnomon Workshop’s iconic sundial logo 3D model is provided as a project file with this workshop. The principles taught can be applied to create your very own impressive posters and graphic designs. The final chapter shows how the rendered layers from Cinema 4D are compiled in Photoshop to compose a poster, briefly looking at how Photoshop’s adjustment layers can affect specific layers. To celebrate The Gnomon Workshop turning 20 in 2020, Tomasz Opasinski uses our 20th Anniversary as the brief for this design workshop. You’ll journey through the process he uses to craft posters in his creative workflow, which he’s been using for many years to provide designs for the entertainment, advertising, and pre-viz industries.
#CAPTURING REALITY CINEMA 4D HOW TO#
Over 4 hours, Tomasz flattens the learning curve and takes an artist-friendly approach to introduce the core tools in Cinema 4D, sharing how to navigate the viewport, import 3D objects, texture and light your scene, and finally set up the camera for a final render - ready for editing in Photoshop.
#CAPTURING REALITY CINEMA 4D SOFTWARE#
Following on from Tomasz Opasinski’s Understanding the Principles of Poster Design workshop, this project-based introduction tackles a poster design in Cinema 4D R23, providing a quick-start guide to get designers up and running quickly in Maxon’s 3D software package. This beginner’s guide for designers aims to break down the barriers that are often faced when incorporating 3D elements into graphic design projects.